Pouco conhecido Fatos sobre The First Berserker: Khazan.
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Isso não foi reflexo único dos aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, mas sim do jogo realmente deter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
Quem gosta do 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto este fato do de que não há um Enorme mapa interconectado para explorar.
Outra coisa de que também igualmente similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente no game, quando comecei a tomar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei usando todos ESTES atalhos de que eu tinha Livre, completamente fechados.
Nãeste sei se isso foi por questão intencional de design ou resultado por um erro, mas tenho a impressãeste do qual muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual o estúdio preparou — mas vale a pena insistir 1 pouco para passar dela.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first The First Berserker: Khazan time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
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Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.